Ground Control Wiki
Advertisement

CLSV-112 FSV "Locust" is the scout terradyne of the Crayven Corporation. Scout terradynes have great speed and excellent perception. They have light armor and are only armed with a machinegun that is capable of engaging both infantry and aerodynes.

Background[]

The CLSV-112 FSV is mainly used for fast attack or scouting missions. The two-seated Locust is able to outrun most terradynes as it is designed with speed and stealth in mind. With its extremely good view range it is the eyes and the ears of the Crayven military. The Locust’s main drawback is its light armor, or so say its drivers. The light polysteel-15 armor is mainly designed to absorb small arms fire and shrapnel. Direct hits from large caliber guns are not deflected in any way.

The Locust is armed with the Welby-Simms HePeX-932 - Cutter, which is the result of intense field research and according to field commanders, the best machine gun available today. It features an integral cooling system, advanced recoil absorption padding and the brand new GTI-Targeting computer. The scout terradyne is however not intended to engage enemy terradynes. Its gunmount has two-positions, one for engaging ground targets and a second when firing at aerodynes.

The scout terradyne can be equipped with a FinnTech Mine Layer unit, which effectively allows the scout to assume the additional role of a minelayer unit.[1]

Overview[]

Locusts are scouts for the Crayven armed forces. Their combination of high speed and perception allow them to quickly find the locations of most enemy units. They are also relatively stealthy for vehicles. Their very light armor, however, means that they are at a heavy disadvantage if they are somehow caught unawares by most hostile forces.

Locusts deal minimal damage with their weapons, being barely enough to harm even infantry. Compared to their Order equivalents, W/SAH-4 Apus bikes, locusts move more slowly and are less maneuverable, but have better view range and perception.

Compared to CCSF-9 Jaegers, Locusts are much faster, and so theoretically spot more enemies more quickly. This makes them ideal for complementing fast-moving forces. Jaegers, on the other hand, are much stealthier, so while they reveal enemy positions more slowly, they are less likely to be spotted while doing so. Locusts have poorer perception and view range than Jaegers, so they need to move closer to spot enemy troops and buildings, but their high speed allows them to usually retreat safely before they take too much damage. Compared to AV/U-122 LSA Hawks, Locusts move more slowly, but have better perception and can be repaired.

Locusts can deploy mines, giving players an additional tactical tool to deal indirect damage. Mines may also be useful for covering retreats.

Abilities[]

Special weapons[]

autosize HE grenade launcher
Fires High-Explosive grenades in a ballistic trajectory, mainly designed to take out infantry or light vehicles. 3 charges.
autosize Depleted uranium rounds
The rounds have a penetrator made of depleted uranium that dramatically increases its ability to penetrate armor. 3 charges.

Special equipment[]

autosize ADPP repair module
Repair module that allows simple repairs to armor plates and also includes several auxiliary backup systems. 3 charges.
autosize Anti-tank mine
A minelayer unit allows the Locust to deploy anti-vehicle mines. 3 charges.
autosize Anti-missile system
When activated protects the squad against incoming missiles, rockets and grenades. 3 charges.

See also[]

References[]

  1. Ground Control manual. Malmö, Sweden: Massive Entertainment, Sierra Entertainment, 2000.
Advertisement